Nightstation

Written by  on December 7, 2014

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Nightstation Ride One

Written by  on April 14, 2014

 

Nightstation is all about indoor train rides through peculiar, dreamlike scenes. The art of the theme park dark ride can now be explored much deeper, without the ridiculous costs and restrictions of building them in the real world. Virtual reality brings these rides to life, and the sense of immersion is amazing. Ride One gives you a glimpse into what is possible with the world of Nightstation.
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Download for Windows, 32-bit or 64-bit.
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Nightstation_Ride_One_win32.zip (159 MB)
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Nightstation_Ride_One_win64.zip (160 MB)
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There are no controls – just look around while you ride… and hit ESC when you want to quit.
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It’s meant to be viewed on the Oculus Rift, but you can check it out even if you don’t have one. Windows only, for now.

Nightstation 0.6

Written by  on March 28, 2014

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Nightstation is all abut the concept of a VR dark ride – and this one is pretty psychedelic, kind of like a virtual blacklight poster. And who knows, maybe you can ride this in “Facebook Land” a few years down the road… if they allow this sort of thing…
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Nightstation_0.6-pc.zip (156 MB)
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This is definitely a work in progress – but I thought I’d release it at this stage because there’s something cool about the rawness of it. I think I may have jammed too much stuff in there, because it’s starting to slow my computer down, and I have a pretty fast computer.
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There are no controls in this demo – just look around while you ride…
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It’s meant to be viewed on the Oculus Rift, but you can check it out even if you don’t have one. Windows only, for now.

Nightstation 0.5

Written by  on March 8, 2014

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This is a work-in-progress demo. I haven’t had much time to work in it in the past few weeks.
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Nightstation_0.5-pc.zip (31 MB)
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I do plan on refining this demo a great deal – but riding through this unfinished, largely empty place has its own kind of charm – so I figured I’d release it as-is, before it’s transformed into something new.
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There are no controls in this demo – just look around while you ride…
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It’s meant to be viewed on the Oculus Rift, but you can check it out even if you don’t have one. Windows only, for now.

Nightstation demoed at NYC VR Meetup

Written by  on March 8, 2014

I demoed Nightstation 0.4 at the  second NYC VR Meetup, on March 6, 2014, thanks to the organizer, Eric Greenbaum, who let me run it on his laptop and Rift.
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Several people were able to try it out, and I got some nice comments. It was the first time I publicly demoed Nightstation, other than for my family.
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Here are some pics from the event:
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Nightstation 0.4

Written by  on January 20, 2014

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This is a refinement of the previous demo. It’s a further exploration of making a dark ride in VR.
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Nightstation_0.4-pc.zip (53 MB)
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I love the simplicity of just riding a train through different VR environments. This demo just scratches the surface of what’s possible.
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There are no controls in this demo – just look around while you ride…
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It’s meant to be viewed on the Oculus Rift, but you can check it out even if you don’t have one. Windows only, for now.

Nightstation 0.3

Written by  on January 15, 2014

This demo is very rough – but I wanted to include it because it’s the first to actually be like a dark ride. It’s also the first public demo I gave, to my family on Christmas.

Nightstation_0.3-pc.zip (185 MB)

It’s meant to be viewed on the Oculus Rift, but you can check it out even if you don’t have one. Windows only, for now.

 

Nightstation 0.2

Written by  on December 15, 2013

I added some stuff to the first Nightstation demo – such as the “Count Angeles Contraption” theater… and a few secrets.

Nightstation_0.2-pc.zip (59.4 MB)

It’s meant to be viewed on the Oculus Rift, but you can check it out even if you don’t have one. Windows only, for now.

 

Welcome to Nightstation

Written by  on December 8, 2013

Nightstation is a VR train station resort, an experience, a cyberspace destination. It’s part transit hub, part shopping mall, part theme park… all geared for the next generation of virtual reality.

I’m Frank Edward Nora, and like many people, I’ve been dreaming of VR since the idea was first introduced in the 1980s. It’s been a long wait… a very long wait… but it seems like we’re finally getting there. All signs point to a full-blown, immersive VR metaverse existing by 2020 – maybe even sooner.

Though it is going to be a few years till this all takes off, I decided to jump right in. I got an Oculus Rift Development Kit, and started working on Nightstation in a 3D game editor, Unity.

Unity is not easy, and I am still a novice at it. But I am learning more all the time.

Here is my first rendition of Nightstation – just a sketch, really, very minimal, but I think it does convey some of the tone I am looking for in Nightstation:

Nightstation_0.1-pc.zip (50.3 MB)

It’s meant to be viewed on the Oculus Rift, but you can check it out even if you don’t have one. Windows only, for now.